How to Hack League of Legends Blue Essence
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Cuphead DLC - The Loop
There are League of Legends terms that are used in and outside the game, with some terms being used to simplify and facilitate rapid communication. This is a list of these terms and their definitions.
Please contribute to the page by adding more terms and definitions alphabetically.
These terms are mostly used in the English language.
Contents: | A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
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- 1v1
- A challenge to a duel.
- A custom game between two players. Usually done on
Howling Abyss but occasionally done on
Summoner's Rift in mid lane. Could also refer to Showdown.
- A champion's capability of dueling against an enemy champion. Fighters like and have good 1v1 capabilities.
- 200 years
- Refers to a champion whose kit has a convoluted or superfluous amount of attributes, resulting in them being extremely frustrating to play against.
- Quotes a tweet from Nathan Lutz on a Wukong mini-rework: "Being good at playing a certain character in a video game is valuable, but I think I'll take the 200+ collective years of professional game design experience."
- AA
- Auto
- Auto attack
- Basic attack, which is nicknamed Auto attack since the champion can repeat without new orders.
- AAS
- Archangel's
- .
- ABAM
- All Blind All Mid: a custom game type where players pick champions in Blind Pick to fight only in the middle lane.
- Ace
- When all champions on a team are defeated at the same time.
- To kill the last living champion on the opposing team.
- Active
- Abilities possessed by champions and certain items that require activating (via clicking and/or hitting a key) to function, as opposed to "passive".
- AD
- the champion stat for
Attack damage.
- ADAM
- All Draft All Mid: a custom game type where players pick a champion to only fight in the middle lane.
- ADC
- AD Carry
- Attack Damage Carry: a champion that deals high amounts of attack damage as the match progresses. Can also refer to the
bottom role assumed by a
marksman.
- AFK
- Away From Keyboard: a player who is not currently in control of their champion in a match.
- Agency
- How much control a player have over a situation or how much a player is capable of responding an enemy's actions. For example, enchanter supports are often said the remove agency from assassins because enchanter supports can deny all possibilities of an assassin from doing their job (to burst squishies) without them being able to do anything back, effectively removing all control the assassin has over the match.
- Aggro
- The targeting priority (or enmity) of an A.I. controlled minion, turret, monster, etc.
- Alcove
- The outer corners of top and bot lanes added to
Summoner's Rift in patch V9.23.
- Ali
- .
- Ani
- Aniv
- .
- AoE
-
Area of effect.
- AP
- The champion stat for
Ability power.
- AR
- All Random. Used in ARAM and AR URF.
- ARAM
-
All Random All Mid: A matched game type where players randomly pick a champion to play on the
Howling Abyss.
- Armor Pen.
- the stat for
Armor penetration.
- AS
- the stat for
Attack speed.
- Assassin
- Champions who can rapidly eliminate targets to the extent of being so quick the target cannot even react. Assassins feature in their kit typically a form of gap closer to reach an enemy, large burst for when they do, and they will have a form of escape.
- Aura
- A passive ability that usually applies to the champion and those around the champion.
- Aura platform
- Aura bot
- A champion who is equipped with multiple aura-producing items to assist teammates.
- Atmog's
- A deprecated build that utilized and . Could also be referred to as Warma's.
- B
- Back: to retreat in the general direction of your base or away from the enemy.
- : To return to the base by pressing the "B" key by default.
- Bait
- To feign weakness in order to lure the enemy into a trap.
- Banana
- . autoattack which is shaped like a banana. Inspiration for
- Baron
- .
- . (Aka "Baron Buff")
- Base
- The walled area where the shop, nexus and inhibitors are situated.
- BC
- BD
- Backdoor
- To approach the enemy's nexus while most of them are focused elsewhere. Typically this is done by sneaking through the jungle and only becoming revealed to the opposing team as late as possible.
- BE
-
Blue Essence
- Bear
- Bench
- The swap available champion pool in ARAM.
- BF
- BFS
- .
- BG
- Bad Game.
- Blitz
- .
- Blue
- Blue Buff: . By extension, can also refer to the .
- Glyphs, a removed type of rune.
- BM
- Bad mannered / bad manners, to perform ludicrous actions meant to taunt an enemy at a disadvantage.
- Boosted (animal)
- Describes a lower skilled player that has been undeservingly placed in a higher skill bracket. (Coined by Michael Santana)
- Boosting
- Refers to Elo Boosting: an act where a player logs into another player's account to climb the ranks or increase matchmaking rating on their behalf. (See also: Report Feature)
- BoRK
- BotRK
- BRK
- .
- Bot
- Bottom lane.
- The Quarry/Boneyard capture points in
Dominion.
- An A.I. controlled champion.
- When used alongside a mechanic name or ability name or letter, it means a champion that is extremely reliant on that particular mechanic or ability to work in a certain stage of the game. For example, is often called a heal bot, since her is the ability that defines Nidalee's late game, with the rest of her kit falling off. See also: Ult bot.
- Bot game
- Co-op vs. AI.
- A custom game where nearly all of the players are bots.
- Box
- Boxes
- BRB
- Be right back.
- Broken
- When something within the game is viewed as grossly imbalanced or malfunctioning (a champion, an item, a spell, etc.).
- Bruteforce
- To agressively push an objective without regard for enemy counterattack.
- BT
- .
- Buff
- (Abilities) A positive effect applied to a champion.
- (Patch) An official modification to the game mechanics which makes something more powerful, as opposed to a "nerf".
- (Jungle) or .
- Bug
- A defect in the mechanics of the game that is not intended.
- .
- .
- .
- Burst
- A large amount of damage being dealt in a short time, pertaining particularly to the damage dealt by a single champion. Nuke is also a commonly used term.
- BV
- .
- Cait
- .
- Camp
- To gank the same enemy laner multiple times in a short amount of time. Can be effective at making them fall behind or to tilt them.
- A jungle monster's spawn location.
- Cap
- .
- .
- To capture a point in Dominion.
- A limit which something can not exceed (For instance, attack speed is capped at 2.5 attacks per second).
- Care
- To be careful, implying a possible gank incoming or any other kind of danger.
- Carry
- A champion that generally starts off weaker than other champions, but becomes more powerful as the game progresses.
- The action of being ultimately responsible for winning a game.
- Cass
- .
- Caster
- A champion whose main source of damage is their abilities. The damage can be either magic or physical damage, and can scale with either
AP or
AD.
- .
- Cat
- .
- .
- .
- CC
-
Crowd control: A category of status effects which limit movement or actions.
- CD
- Cooldown
- Waiting for an ability's cooldown to finish before commencing an action.
- CDR
-
Cooldown reduction.
- Chain CC
- To consecutively use multiple crowd control spells on an enemy champion.
- Champ
- A champion; a particular character that the summoner calls on and controls.
- Char
- Short for "character", used to mean champion.
- Cheese
- An unexpected strategy, often early game oriented, that allows a player to kill or otherwise significantly cripple an enemy (generally during the first two levels), gain a lead, then snowball.
- Cho
- .
- Classic
- The standard MOBA game mode in which players focus on laning, pushing minion waves, and destroying the enemy structures.
-
Summoner's Rift and
Twisted Treeline.
- Clash
- Name of the tournament system used in
League of Legends.
- Clown fiesta
- A derogatory term used to refer to games, especially from lower elos, where one or both teams have no coordination or proper strategy, and the champion compositions are random and poorly planned.
- A teamfight where, from the spectator point of view, is difficult to properly understand what exactly happened.
- Clutch move
- To perform a well-timed action while under pressure.
- Collapsing
- When allied players converge and overwhelm the enemy team.
- Commit
- To not retreat. To stay in a fight until the battle is over, or until your champion is slain.
- Counter gank
- Setting up an ambush in immediate response to an enemy ambush with the intention of negating or thwarting the advantage gained by the enemy's attack.
- Counter jungle
- To slay the neutral creeps in the enemy's side of the jungle, depriving the enemy team of buffs, gold and experience.
- Counter pick
- To choose a particular champion during the selection phase in order to oppose a particular enemy champion.
- Counterplay
- Things that one can do to counteract or minimize the impact or dominance of a champion, ability, item, or rune. For example, against an ability that is a skillshot, the main counterplay is to dodge it.
- Counterpush
- To neutralize a shove or splitpush.
- Cover
- A player request for another teammate to hold the player's lane while they're not there. (See "babysit" and "hold.")
- Cow
- . and more specifically
- Crash
- A term describing when a game stops working properly and shuts down.
- A derogatory term referring to the Clash tournament system.
- Creep
- The perception that an amount of something has gradually increased in the game when compared to the past. This could be caused by multiple changes, such as direct buffs to champion potential, nerfs to deterrents, etc. For example, cooldown reduction creep is used to refer to
cooldown reduction being more abundant in items and easier to obtain for more champions, compared to the past.
- Creeps
- Monsters or minions.
- Crown
- .
- .
- CS
- Creep Score, an adapted DotA term. The amount of creeps killer.
- The
Crystal Scar.
- .
- Custom
- Custom game: the match mode created by player with the freedom to determine the team size, map, A.I. controlled champion participation and install a password for limited access.
- Cup
- or .
- Another name for a Clash tournament.
- Cupcake
- .
- (coined by )
- 's victims
- CV
- .
- Dar
- .
- D
- The first of two summoner spells the player can allot, bound to D by default.
- Def
- Defend: to protect the tower or base without attacking aggressively.
- DFG
- .
- DC
- Disconnected.
- Dirt Dragon
- Debuff
- A negative effect applied to a champion; the opposite of a buff.
- Deny
- Denial
- To kill allied minions or pets, preventing the opponent from earning the gold and experience from killing them. While this feature is common in other MOBA games it is intentionally absent from League of Legends and replaced with zoning tactics.
- Dive
- To pursue a specific target into a highly dangerous area, typically beneath an enemy turret.
- Dodge
- To disband champion select without mutual consent.
- A deprecated champion statistic, which determined the possibility to avoid a basic attack.
- Following the removal of the dodge global stat, it is the status effect granted by .
- Dog
- Doge
- .
- Dom
- Dominion
- A game mode that differs from the classic MOBA-style gameplay, and focuses on seizing capture points.
- Donger
- (coined by Michael Santana.
- DoT
-
Damage over time effect.
- DotA
- Defense of the Ancients: Allstars: a successful mod created from Warcraft 3. It has inspired similar games such as League of Legends. "Dota" is also used to categorize games of this particular sub-genre within the real-time strategy genre.
- DPS
- Damage per second. A measure of how much damage a champion or team can deal each second.
- A champion who specializes in dealing steady sustained damage.
- Drag
- Drake
- .
- Drain effect
-
Drain effect is a conjectural term for various healing effects that are based on damage dealt, but are not
life steal and
spell vamp.
- Drain tank
- Drain tanking
- The act of lifestealing (or using spellvamp/other forms of sustain in case of casters) damage done against enemies to tank their damage. Champions which do this are difficult to kill, especially in 1x1 situations, because they heal through all the damage done, and even if they don't do a lot of damage back, they can win the duel just because the enemy cannot burst them down quickly enough to prevent them from healing back. However, if their sustain is reduced or denied (because they are under CC effects or unable to attack), they can become easy to kill, since they tend to not have or to have less actual tankyness to fall back on. Examples of champions designed to be drain tanks are , , and .
- Dubstep Ignite
- The act of casting on a very low-health target and proceeding to walk away carelessly.
- Duelist
- A champion who excels at combating enemy champions one on one (e.g. , ).
- Dunking
- A flashy or rewarding kill on a champion, described in terms of a slam dunk.
- To use an aerial leap ability to severely damage or slay an enemy champion. Examples of dunking abilities include , and .
- E
- The third champion ability which is bound to the "E" key by default.
- EC
- .
- Echo
- second ability cast.
- Effective health
- EHP
- Health multiplied by the various damage reduction affecting it (normally
armor and
magic resistance), i.e. the damage that the champion needs to receive in order to be killed.
- Egg
- Eggnivia
- during , officially dubbed by the game's chat.
- Elo
- A mathematical rating system for a player's relative skill level.
- Elo hell
- A perceived Elo level where it is very difficult or frustrating for a player to get out of.
- Elojob
- When a low-elo player pays a higher-skilled player to boost the low elo's account to higher elo. This practice is extremely controversial and is generally condemned by players and punished by Riot due to the problems that result from the inappropriate matchmaking.
- ER
- Eve
- Execute
- An ability intended to eliminate a champion. Examples include and .
- Exp
- xp
- Shorthand for experience points.
- Ez
- Easy
- F
- The second of two summoner spells the player can allot, bound to "F" by default.
- .
- Face check
- A champion blindly walking into a brush to see if an enemy champion is hidden in there. This can be a very risky action.
- Fall off
- A term used for when a champion stops getting stronger towards later stages of the game. Those champions are generally strong during the early and/or mid game to compensate, thus have a limited window of time to win the game before being out-scaled by the enemy. Example of champions that are considered to fall off late game are , , and .
- Farm
- To seek out and kill creeps to obtain experience and gold.
- Farm lane
- When, during the lane phase, neither of the opponents are able to kill each other or to effectively push without jungle interference, resulting into a lane phase where they both just farm.
- FB
- First Blood: the first kill of the game.
- Fed
- A champion becoming disproportionately powerful after obtaining multiple kills on enemy champions.
- Feed
- To repeatedly die to the enemy team, giving them gold and experience. A player who does this is a feeder.
- FF
- Refers to /ff or 'forfeit', another term for surrendering.
- FFS
- "For fuck's sake". An expression of anger or frustration.
- Fid
- Fiddle
- FS
- Fiesta
- Clown fiesta
- A game with many mistakes made by both sides.
- Fish
- Flame Horizon
- Having 100 minion kills more than a lane opponent. Coined by shoutcasters.
- Flank
- To try to bypass the enemy frontline and go directly to the enemy backline by going from an alternative route, mainly from behind. This strategy is useful for assassins and divers because they don't have enough durability to survive a barrage of CCs and direct damage.
- FM
- Fratma's
- A deprecated build that utilized and . Could also be referred to as Atmallet.
- Fratmog's
- A deprecated build that utilized , and all at once.
- Freezing
- Farming a lane by only last-hitting minions. This pushes the wave as slowly as possible to prevent an opportunity to be invaded.
- Fog
- FoW
- Fog of War
- The shadowed areas of the map which are out of the vision range of allied champions, minions and structures.
- FoN
- FotM
- Flavor of the Month: a champion that suddenly becomes very popular among players. This can be for reasons such as their usage at a competitive level, an overtuned buff or the discovery of a bug that is highly beneficial to the champion.
- Fountain
- The raised stone platforms located in each team's base, where champions will respawn after death, regenerate health and mana, and can purchase items.
- Fourchan
- 4Chan
- A nickname for based on her ability to dominate early-game bottom lane if played right. Namesake from the infamous image board.
- FPS
- Graphic Frames Per Second the game renders.
- Franky
- Frostmancy
- A build type that was flexed on most ranged mages where they would go top with and (And upgrade it to the .). While top, they would completely ignore killing minions for gold, instead opting to rely on the aforementioned Keystone Mastery and their starting item for income. Because of this, they spent time that was otherwise allotted to CSing bullying their lane opponent, disallowing them from farming, or in more extreme cases, preventing them from remotely netting experience. While the Reddit post that brought the playstyle to the general public's attention was stylized around , the most common user of Frostmancy appeared to have been .
- Full damage
- To build all offensive items, contrary to generally building some defensive items for survivability. Consequently, these champions tend to do very high amounts of damage, but are very easy to kill.
- Full tank
- To build mostly defensive items, contrary to generally building some offensive items for damage. Consequently, these champions tend to do very little amounts of damage, but are very hard to kill.
- FWotD
- WotD
- First Win
- First Win of the Day: a daily mission that rewards the summoner with experience and some
Blue Essences upon winning a matchmade game.
- GA
- GP
- Gank
- To ambush unsuspecting enemies. Portmanteau of 'gang kill'.
- Gap closer
- An ability or spell that shortens the distance between the champion and the enemy.
- Gauntlet
- GG
- Good Game
- GG EZ
- GG IZI
- Good Game, easy win
- GGMF
- Ghosting
- In competitive terms, to gather knowledge from the opponent's perspective in order to gain an advantage during the match.
- GJ
- Good Job
- GL
- Good Luck
- GLHF
- Good Luck; Have Fun
- Glass cannon
- A champion/build that is high in damage but lacking defense. This primarily refers to building a champion purely for offense, sacrificing survivability.
- Global
- An ability that can strike anywhere on the map (e.g. ).
- Golden Pose
- Any
stasis effect.
- Gold per 10
- GP10
- Items that generate extra gold over time. Gold generating items are often incorrectly referred to as GP5.
- Gold funneling
- Funnel
- Funnel strategy
- A strategy where multiple incomes of gold are focused onto one champion in an attempt to build a lead compared to the usual rate. In the case of two players, one champion takes both their gold/experience for itself, while the other will fall behind and try to build cheaper items with utility to compensate. This strategy was deterred with minion gold changes, such as the Huntsman effect on jungler items.
- Grag
- Gray screen
- Grey screen
-
Death, in reference to the greyscale overlay that appears on the screen when waiting for respawn.
- Gutted
- A champion or item that has been rendered completely unviable to play (or buy in case of items).
- Harass
- Attacking an enemy while they are preoccupied with an action.
- Hard CC
- A crowd control effect that disrupts the channeling of abilities.
- Hard leash
- To aid the allied jungler by helping them kill a
monster without the use of .
- Hat
- Funny Hat
- Funky Hat
- Heal bot
- Refers to contributing nothing but healing.
- Hec
- Heca
- Heim
- Heimer
- Hero
- The equivalent term for 'champion' in other MOBA games. Coined from DotA.
- Hexa
-
Hexakill - Single-handedly achieving
six champion kills in short succession, leaving the enemy nexus exposed to shredding.
- HF
- Have Fun
- Hold
- To keep the lane from pushing into allied defenses. Primarily done by junglers while the laner is away.
- Hook
- Ability which prevents movement and brings an enemy towards the champion's position. Examples include or
- Horse
- Hourglass
- Zhonya
- HP
- Health, also known as "Hit Points"
- HP5
- Health Regeneration per 5 seconds
- Hybrid
- A champion with significant ability scalings from both AD and AP.
- A build that includes both AD and AP.
- A champion that does significant amounts of both physical and magic damage.
- Hypercarry
- A champion that has an extremely weak early or mid-game, but scales extremely well late game to the point of being nearly unstoppable if well fed and farmed. This term often describes ADCs that are often highly dependent on auto-attacking (i.e. , , and ) and can be used to describe other champions as well in a lesser extent (i.e. , , ).
- IE
- IBG
- Iceborn
- Inhib
- Short for Inhibitor
- Initiate
- A champion performing an action which signals allied champions to begin the battle. The initiator may act as bait and take heavy damage from the enemy in order to protect their allies from taking major damage.
- Innate
- A champion's passive ability separate from their four main abilities, shorten to P or I.
- Insec
- A type of play where a champion tries to position behind an enemy, then knockback them in the direction of the allied team. This makes them a vulnerable target. During the early game, it can be an effective gank setup, and at late game, it can be a game changing move. Popularized by a pro player named "inSec", which used to do this with (by wardjumping behind an enemy, then using to knockback them in the direction of an ally). Despite this, it is possible to insec with other champions too. The second most popular example is , which can use and to reposition himself behind an enemy, then use to knockback them in the direction of allies. Other champions which can potentially insec include , , , and .
- Instagib
- Instakill
- Instant giblets or Instant kill: when a full health or nearly full health champion/monster takes lethal damage within such a short time that they essentially died instantly, with no chance to react.
- Instalock
- Instalocking
- Instant lock: to quickly select and lock-in a particular champion (or a random one) to prevent someone else from getting them, usually without previous warning to the rest of the team. This is often perceived as poor sportsmanship.
- Int
- Short for "Intentional feeding".
- Invade
- To go into the enemy's territory, particularly their jungle.
- Ire
- Irie
- J4
- Jar
- Jarv
- Jack
- JitB
- Jay
- Jg
- Jungle.
- JoJ
- Journal of Justice
- Juggernaut
- A term coined by Riot, used to describe fighters that are extremely durable, but are lacking in mobility. They tend to be difficult to duel, but at same time easy to kite and inflict CC. Examples of juggernauts are and .
- Juke
- The act of feinting an enemy into the wrong direction, usually done by breaking line of sight.
- Jungling
- To kill monsters in the jungle.
- Kar
- Karth
- Kass
- Kat
- Kay
- Kanye
- A gross misspelling of .
- Ken
- Kha
- K6
- Kill lane
- A combination of the bottom lane selected for the specific purpose of slaying the opposing two champions during the laning phase.
- Kit
- A champion's set of abilities.
- Kite
- Kiting
- Maintaining safe distance from a pursuing target.
Ranged champions can leverage the advantage to keep attacking.
- Kog
- KS
- Kill steal: A kill assistant taking kill credit.
- KYS
- "Kill yourself".
- Lag
- Slow response during the match due to high network connection latency.
- Some players also refer to the slowdown due to an insufficient computer system as lag.
- Lag specifically refers to the time between when information is sent and when it is received. This can be caused by a network latency, in which data is delayed between a user's computer and the game server, or by a slow computer. Lag most often manifests as "outbound lag", or delay between when a command is given and when it is performed. Lag can also manifest as "inbound lag", or a delay between when an event is registered on the server and when it is displayed on a user's computer. This causes "jumping", or the appearance that a champion's position, health, mana, etc. has suddenly changed.
- Lag Spike
- A sudden and often momentary period of severe lag.
- Laner
- The champion or player who occupies a certain lane during the early game.
- Lane bully
- A champion designed to win the lane phase against other champions. They try to constantly harass the enemy laner and deny them farm, making them fall behind. Most lane bullies fall off late game in order to compensate for their early game strength.
- Lane swap
- A strategy of laners switching lanes to compensate a disadvantage. This strategy used to be very common in competitive games (and very rare otherwise) because it can allow teams to counter some
top laners which cannot effectively lane against the power of a
bottom laner and
support. Recent changes make this strategy very risky, the bot lane has less durable towers, and first tower gold is highly contested.
- Laning
- Remaining in lane to push or farm.
- Laning phase
- A stage in the match where players are farming for their first items, ends when one or two towers are destroyed and laners start rotating to other lanes.
- Lantern
- Laser
- The Nexus Obelisk's basic attack.
- Last hit
- Getting the killing blow on a minion, creep, or enemy champion.
- LB
- Leash
- A tactic where another champion assists the
jungler in securing a
monster camp, either by drawing monster aggro or attacking it. This is a vestigial term referring to a removed mechanic where a monster would only focus on the first attacker rather than the nearest.
- Leave
- Leaver
- Exiting the match before the game is finished, whether voluntarily or not. This is regulated by the Leaver Buster system.
- LS
-
Life steal
- Leech
- Staying within range of enemy units to gain experience points without directly assisting teammates.
- Leo
- Liss
- Lockdown
- Applying crowd control to the point a champion cannot perform a certain action.
- Lockout
- A state in which a champion is unable to perform certain actions. Associated tip:
Lockout.
- LoL
- League of Legends, the title of the game itself.
- lol
- "Laughing out loud".
- LOM
- Low On Mana – See also Out of Mana
- LW
- Main
- A player's best or favorite champion to use.
- A player's best or favorite role.
- Mal
- ,
- Malp
- Malph
- Malz
- ManBearPig
- ManBearPheonix
- ManBearTiger and combinations thereof
- Man drop
- 's
- Mao
- Map awareness
- To be conscious of the events occurring around the map. To increase Map awareness, there are abilities and items (e.g. wards and jungle plants) which reveal the
fog of war at strategic areas.
- Map control
- To have vision and influence over areas around the map. Ways to increase Map control include placing wards and destroying enemy towers.
- Map objective
- A valuable mob or structure whose acquisition goes towards winning the match. These tasks include getting the blue and red buffs, slaying the Dragon and Baron, destroying towers and inhibitors, etc.
- Melee
- Melee champion.
- .
- Mermaid
- Meta
- Metagame
- The game's current effective play style, consisting of aspects such as lane setup, jungling, and team composition.
- Metagolem
- An incredibly strict build that can be flexed on a certain type of, or in more extreme cases, every champion, that dictates the meta by being unbelievably overpowered. The term is a portmanteau of the words "metagame" and "golem".
- A now archaic metagolem that consisted of , , , , and .
- To a lesser extend this term also applies to a trend in early 2016 for many champions that were supposed to build squishy, to build tanky. This is because back then, items like , , and , as well as the mastery, used to be overpowered. They allowed almost any champion to work with a tanky build because those items provided artificial sources of damage, with Grasp of the Undying providing health-scaling sustain and high base damage as well. A lot of champions that were otherwise supposed to build glass cannon started to build tanky. The most popular examples include , , , , and even . Most of those champions had their base damages nerfed to encourage them to build glass cannon, and the aforementioned items were also nerfed to make them more expensive or do less damage, discouraging their purchase on non-tanky champions.
- MF
- Mid
-
Mid
- The Refinery/Drill capture points in
Dominion.
- Mid top
- At the beginning of Dominion, a player declares to capture the nearest middle capture point then rushes up to top.
- MM
-
Marksman: a champion that deals high amounts of attack damage as the match progresses, sacrificing it's defensive power and utility. An official term substitutes "ADC" (attack damage carry).
- MOBA
- Multiplayer Online Battle Arena: a genre of games which brings many of the RPG (Role Playing Game) and RTS (Real-Time Strategy) elements together.
- Mobi (boots)
- Monkey
- MonkeyKing
- Morde
- Morg
- MP5
-
Mana regeneration per 5 seconds
- MPen
-
Magic penetration
- MR
- MRes
-
Magic resistance
- MS
-
Movement speed
- Mundo
- , who isn't actually a doctor, so he is called Mundo.
- Mummy
- Mumu
- Murder bridge
- Another name for the
Howling Abyss map. (At the start of the match, the announcer will occasionally refer to the 'Murder Bridge' rather than 'Howling Abyss'.)
- Previously, the custom game version of the Proving Grounds map, before it was replaced by Howling Abyss.
- N1
- Nice One
- Naut
- Nauti
- Nerf
- An official modification to the game mechanics which makes something less powerful, as opposed to a "buff". Coined from EverQuest forums describing patches reducing effects to the power of nerf weapons.
- NJ
- Nice Job
- Noc
- Noct
- Notes
- empowered autoattack's extra projectiles.
- Nid
- Nida
- Nuke
- Any ability that deals huge amounts of damage, such as or . Burst does not mean the same because most characters' burst combos consist of multiple abilities.
- OC
- Original content
- Occult
- OE
-
Orange Essence
- Off tank
- A champion that has some attributes of a Tank (ability to soak damage, initiation ability, CC, etc.), but lacks in one or more areas.
- Off meta
- A champion being used in a completely different way from what is considered meta for them. For example, it can refer to going with a different lane than intended (e.g. jungle , support ) or a different build (e.g. AD , AP ).
- Sometimes the champions themselves may be considered off-meta if they are uncommon enough, even if they are played as intended. Examples include .
- Unusual strategies that are very rarely seen on most games. For example, going dual top instead of going with one top and one jungler, or playing a melee champion as your ADC.
- OMW
- On My Way
- One point wonder
- An ability that has very little change in level scaling, so it is almost full power at rank 1.
- One-Trick
- One-Trick Pony
- OTP
- A player who can play only one champion effectively.
- OOM
- Out Of Mana – See also Low On Mana
- OP
- Overpowered
- A champion or item (usually item builds) that are considered too strong in a particular meta.
- Open mid
- After falling behind early, a team may allow the enemy team to push down mid lane for an early victory.
- Oracle
- Oracle's
- or , used to detect invisibility.
- Orange
- Ori
- OTW
- On The Way
- Overextending
- A champion moving too far in lane/enemy territory, which can open them up to sudden engages.
- Overloaded
- A champion which has too many tools or their kit, allowing them to do many different things at once; either because their abilities have an excessive amount of effects, or because their abilities are just too versatile. Champions like this can be considered difficult to balance due to that reason, as simple numbers changes are usually not enough to bring them in line with other champions.
- This can also be applied to items; if an item is too versatile (either due to having many different stats, or effects, or both), it can be considered overloaded.
- Overkill
- The act of dealing (substantially) more damage to an enemy than is needed to kill him off.
- Overtuned
- A champion which has overbearingly high numbers on their abilities (base damage, scalings, range, missile speed, etc) or their stats (base HP, HP per level, base AD, etc).
- An item can also be considered overtuned if its stats or the numbers on their passive or active effects are too high.
- Pant
- Panth
- Pass
- Battle Pass
- Event passes that links with event tokens and exclusive prizes.
- Path
- Pathing
- The route that will be taken towards a destination.
- PBE
- Public Beta Environment, a testing realm for upcoming content.
- PD
- Peeling
- To use
crowd control abilities to stop enemy champions from attacking an allied champion.
- Penta
-
Pentakill - Single-handedly achieving
five champion kills in short succession, leaving the enemy nexus exposed to shredding.
- PFE
- Philo
- Pink
- The removed colored pink, which is succeeded by . Control Wards are sometimes still referred to as pink wards.
- Poacher
- Poke
- A form of harass which uses long ranged attacks to cause small to moderate damage in order to weaken an enemy, while keeping a safe position.
- Pony
- , generally used in a derogatory manner.
- Position
- Positioning
- A champion's location during a fight. Good positioning is determined by the player knowing the optimal location their champion should be at.
- Pot
- Potion(s), usually .
- Premade
- Multiple players, who know each other, forming a team together before entering the champion selection phase.
- Pro
- An act of calling someone that is very talented when playing, short for professional.
- Proc
- The activation of an effect. See also
Proc damage.
- Projectile
- The visual particle representing certain basic attacks and abilities. They can be blocked by , intercepted by , and dodged by untargetable abilities like 's / , even if they are point-click (and thus would otherwise always hit the target).
- Proxy
- A high-risk, high-reward strategy (generally done at the top or bottom lanes due the length of the lanes) that involves farming enemy minions between the enemy turrets to prevent the opposing laner from effectively pushing or farming.
- Pubstomp
- When an organized team of good players thoroughly defeat random public players in a match.
- Pull
- A tactic used to draw monster aggro, benefiting the jungler. Same as leash.
- An ability that brings the enemy closer to you (e.g. ).
- Purple
- Purple team: The group of players that start out at the upper-right side of the map, once called Team Chaos.
- . (Aka "Baron Buff" or "Purple Buff")
- Push
- To continue advancing forward in a lane, clearing it of minions and towers.
- PvP
- Player versus Player: game modes that do not include bot-controlled champions.
- Q
- The first champion ability which is bound to the "Q" key by default.
- Depicts a pair of crying eyes, implying that the other player is complaining.
- QSS
- Quadra kill
- Slaying four enemy champions within a certain length of time.
- Quint
- Quintessence, the removed most expensive/powerful type of rune.
- R
- The fourth champion ability (usually the ultimate) which is bound to the "R" key by default.
- Rage
- To display in-game frustration.
- Ragequit
- An incident where a player quits (leaves) the game due to in-game frustrations.
- Raka
- Rambo
- Diving into a fight alone, usually a suicidal tactic.
- Rat
- Razors
- ,
- Rdy
- Ready
- Re
- Short for reappear, meaning an enemy champion is no longer MIA.
- Used once someone is no longer AFK.
- Recommended
- A category of champions whose controlling difficulty is relatively low and suitable to new League of Legends players.
- The recommended items listed in the shop for shortcut purchase. Player can edit their recommended items manually.
- Red
- . Also known as "red buff." By extension, can refer to the .
- Marks, a removed type of rune.
- Red ward
- Ren
- Rene
- Renek
- Ren
- Rengo
- Rep
- Report: An action after each match to report a player to official for inappropriate behavior such as verbal abuse or intentionally feeding the opponent.
- Req
- Request
- Require
- Revolver
- Rina
- Nickname for
- Riot
- The development company that created League of Legends.
- Rito
- An intended misspell of Riot Games, the company that develops League of Legends. This word is usually used semi-ironically when players spot humorously blatant problems in the game, which they typically respond with 'Rito pls'.
- River
- The map dividing river that lies in neutral territory on
Summoner's Rift.
- RNG
- Random number generation, game mechanics that utilize randomness. See RNG in WoW.
- RoA
- Roam
- Movement by a laning champion away from their lane to a different area of the map to gank or otherwise apply map pressure.
- ROFL
- Rolling on the floor laughing.
- RP
- RQ
- Ragequit
- Run it down mid
- Run it down
- A phrase coined by streamer Tyler1 meaning to feed the opposing mid lane player by repeatedly running past their mid turret
- Rylai
- Rylai's
- Sarah
- Nickname for .
- Satan
- A derogatory nickname for .
- Scaling
- How well a champion's efficiency increases as the game continues and as they gain levels and items. Champions that scale well are normally called carries.
- Scrim
- Scrimmage: two teams competing against each other for fun in a non-tournament game.
- Scrub
- An insult indicating that the player has a low skill level for the game.
- Secret/Sleeper OP
- A champion which is potentially powerful enough to become meta, but is still unpopular and most people don't realize how strong that champion is.
- Sej
- Seju
- Sera
- Shop
- The location where items are bought.
- To return to the base and buy items. Interchangeable with "b" or "brb".
- Shroom
- Shotgun Knees
- , sometimes used in a tongue-in-cheek manner.
- Shyv
- Single target
- A targeting characteristic describing attacks or spells that affect only one target. Single-targeting is often used in
projectile-based effects.
- Siv
- Skar
- Small indie company
- A derogatory term used to mock Riot for things such as small but useful features that have yet to be implemented, weird bugs, things that are supposedly easy to fix or need a urgent fix, or for poor/controversial decisions. Coined from the fact that Riot used to actually be a small indie company.
- Smurf
- A secondary account of lower level or rank than a player's primary account. Coined from Schlongor's second account "PapaSmurf".
- Snake
- Snare
- A debuff which prevents a champion from moving. Can also be referred to as a
root or an 'immobilize'.
- Snowball
- Situation that occurs when a champion or team gains an advantage that allows them to progressively grow stronger.
- Snowball item
- An item that grows in power as you gain kills/assists, e.g. .
- Soft CC
- A
crowd control effect that still allows you to move freely and does not interrupt ability channels.
- Soft leash
- To draw the aggro of a monster briefly before moving away.
- Solo
- A champion (usually the top and mid laners) that guards an entire lane on their own.
- Sora
- SotO
- Space AIDS
- .
- Spell
- Summoner spell: The battle abilities which are not provided by the champion, but rather designated by the summoner to their champion before entering the match.
- Split push
- To continuously advance in one lane while teammates are focused elsewhere.
- Squishy
- A champion that can be killed easily due to low base health/defenses.
- SR
-
Summoner's Rift
- SS
- Enemy champion missing, shortened form of "miss". "SS" (along with "miss") is more common than "MIA" on the European servers.
- Stat check
- Stat checking
- A champion that wins trades just because it has superior stats, instead of because it outplayed the enemy or because it used a certain combo. Any champion can potentially be a stat check, but some champions are considered stat checks because due to how their kit works, they rely mostly or exclusively on stat checking to deal with enemy champions.
- A champion can be a stat check because it simply has better stats (ex: having more max HP than the enemy), because it has a lot of a stat that directly counter the enemy (ex: having a lot of armor against an enemy that does fully physical damage), because it can heal more than the enemy can damage, or because it can reduce the stats of an enemy (ex: reducing the enemy's attack speed).
- Stat stick
- An item which either does not have an unique passive or active, or has one that is very weak. In either case, the item is considered useful mostly for its stats; indeed, most items which are considered to be stat sticks tend to have superior stats compared to items which have useful passives and/or actives. An example is old , which did not had a 12% damage reduction passive, and was useful mostly because it used to offer 50% attack speed and 35% critical strike chance, which was superior to old 's 40% attack speed and 20% critical strike chance, allowing Phantom Dancer to compete with Statikk even though the latter had a lighting passive that did burst damage and waveclear. Phantom Dancer was even stacked, because the stats were just that high.
- Steroid
- A temporary, self applied, straight-forward ability that increases one's performance without tangentially altering it.
- More specifically: an ability that provides an increase to a champion's base stats, or the part of the ability that does so.
- Stonewall
- When a champion is effectively able to turn the lane into a farm lane, denying all kill pressure from the enemy and countering their pushing potential, even if they would otherwise have both. They do this without having kill presusre themselves.
- Store
- Riot Store: the 'shop' accessible in the client interface where player can purchase , champions, skins, Rune pages, Experience Boosts, etc. The term 'shop' dominantly refers to the Shop in the Field of Justice where the actual match is played.
- Stronk
- A typo of the word "strong," mostly used sarcastically due to being a misspelling.
- Stunlock
- A phrase used to express being continually hit with hard crowd control, thus being unable to not do anything.
- Super
- Super minion: a stronger minion that is spawned by destroying an enemy inhibitor in classic game mode.
- Super Hard CC
- Hard crowd control that is also capable of abruptly canceling the enemy champion's dash rather than it finishing mid-stun. Hard crowd control includes but is not limited to , knockbacks, and all knockups.
- Super Soaker
- Hextech GLP-800, often used along with Glacial Augment rune.
- Susan
- name spelled backwards, often as a derogatory term for most players.
- Sustain
- Sustainability
- A champion's capacity for staying in a lane or jungle without having to go back to the base.
- Sustained damage
- A large amount of damage that is done over a long period of time. Essentially the opposite of burst. Despite the name, sustained damage does not always come with actual sustain (but most of time, will do). Sustained damage is considered to be better to deal with tanky targets, while burst is more effective against squishy targets.
- SV
- Synergy
- How well two or more champions/players work together.
- An item that benefits a particular champion without wasted stat boosts or inefficient abilities. ("Synergy" sections were removed from the item pages due to the definition being fairly subjective and cumbersome.)
- Tankiness
- The quality of being able to take high amounts of damage, primarily through items that give defensive stats.
- Tanking
- To take high amounts of damage. Usually refers to damage being done to tanks and fighters, who have the durability to survive such damage.
- Team comp
- Team composition: A specific champion combination for a team intended to achieve an overall strategy. Examples include Poke comp, Heal comp, Push comp, AoE comp, CC comp, etc.
- Teamfight
- When multiple (e.g. the entire team) champions gather in one area to battle.
- Teeto
- Nickname for made popular by PhantomL0rd with this video
- TF
- TFT
- Short name for Teamfight Tactics game mode, a separate component of the League of Legends game.
- Thunderlord's
- Thunderlord's Decree
- TLD
- Tilt
- Mental frustration that negatively affects a player's ability to make level-headed decisions during a match. For further reading, see Tilt Type and the Wikipedia article on the concept of Tilt (poker).
- Tower
- A commonly used alternative term for the turret.
- Tower hugging
- To stay near the tower to deter enemy champions from attacking them.
- Toxic
- Used to describe a person whose attitude negatively disrupts other players.
- TP
- Trade
- Trading
- Trade champions: to switch champions with another player during the champion selection for Draft or Ranked games after all players of both teams have finished selecting champions.
- Trade damage: when players from each side deal equivalent injury to each other during a confrontation.
- Trade kills: when players from each side suffer an equivalent number of deaths after a confrontation.
- Tree
- Tri-brush
- A particular "Y" shaped brush that covers three directions, such as those located on
Summoner's Rift at the jungle entry near the outer turret.
- Trinity
- Triforce
- Tris
- Trist
- Troll
- A person who causes acts of disruption to other players and to the community. These acts may include writing offensive messages or intentionally feeding the enemy. Trolls are also referred to as griefers. See Troll on Wikipedia for more information.
- Mythical beings originating from the Norse mythology. In League of Legends, belongs to this race.
- Troll pole
- , which is tormenting to enemies attempting to eliminate him.
- Troll pool
- , which is tormenting to enemies attempting to eliminate him.
- TT
-
Twisted Treeline
- Tryn
- Trynd
- Trynda
- Turtle
- Turtling
- A defensive strategy that involves protecting turrets, playing safe, and avoid dying as much as possible until late game comes. It is often used alongside champions with high waveclear potential and hypercarry champions.
- Ult
- Ulti
- Ultimate ability
- To tell a player to use their champion's ultimate ability.
- Ult bot
- A champion whose ult is very powerful or a lot more impactful compared to the rest of their kit. Sometimes those champions have the rest of their kits or their base stats nerfed to compensate, but are still worth picking due to their ultimate alone. Examples of champions which are or were considered ult bots are , , , and .
- Unique
- An aura or ability that does not stack, common to item effects.
- UP
- Underpowered
- URF
-
Ultra Rapid Fire
- , the Manatee. Referring to the day innocent as celebracĂłn
- Utility
- Spells or abilities that have a quality of being beneficial for the team.
support champions are known to have a lot of utility.
- Var
- Vel
- Vision hack
- An ability which allows a player to see through the
fog of war, such as .
- Veig
- Vent
- Ventrilo: a third party voice chat software.
- Vertical Jungling
- A style of jungling mainly seen in higher elo and competitive play where the de facto jungle border between both teams' jungles is the middle lane rather than the river. Instead of the red side owning the first & second quadrants with the blue side owning the third & fourth, one team will own the first & fourth quadrants as well as the southeast (Dragon) river, and the other will own the second & third quadrants plus the northwest (Baron) river.
- Vik
- Vlad
- Voli
- W
- The second champion ability which is bound to the "W" key by default.
- Ward hop
- Using a dash ability (e.g. and ) to target a ward. This is useful for escaping enemy attacks or intercepting an enemy that has used walls to juke away.
- Ward bait
- To place down a ward in order to set up an ambush. When an enemy champion attempts to destroy the ward, usually due to having an , the player initiates their surprise attack.
- Warma's
- A deprecated build that utilized and . Could also be referred to as Atmogs.
- Wet Noodle Fight
- Describes a fight between two champions that are building very little damage - usually tanks. This often takes place in the top lane during competitive play.
- Weedwick
- during patch 4.20. Warwick was notable in this patch due to the combination of and (which were introduced in this patch) which made him significantly more powerful and allowed him to potentially one shot enemies when combined with his ultimate (since it activates on-hit effects, and in that patch, Skirmisher Sabre's active was considered an on-hit effect). The name is a pun with 420 being a number associated with cannabis.
- Win Button
- A term generally used tongue-in-cheek or in frustration to express that a champion may only need to use what is usually only their ultimate ability to win a fight.
- Winions
- Minions, especially when they overwhelm objectives such as towers or the nexus. Also, when they contribute to a lot of damage against a champion.
- Wombo combo
- When teammates effectively and consecutively chain together their abilities on enemy champions. Coined from a Smash Brothers Melee match.
- WotA
- WP
- Well Played
- Wu
- Wuk
- WW
- Xin
- XZ
- Yas
- Yasou
- YS
- Yellow
- Seals, a removed type of rune.
- Yi
- Yor
- Zeke
- Zeke's
- Zerg Rush
- Building up smaller units into a giant wave to rush an enemy. Can be achievable by withholding minions, , and playing . Coined from Starcraft.
- Zil
- Zone
- Zoning
- Tactics used to prevent enemy champion(s) from gaining gold/experience.
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Source: https://leagueoflegends.fandom.com/wiki/Terminology_%28League_of_Legends%29
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